Kingdom Hearts: To the Bitter End

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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Thu Mar 17, 2011 9:16 pm

Hey, is this still open, Cracklord?

Also will this be less confusing than Agrippa's game that I silently dropped out of after I got sick?

EDIT: Also, if no one could ninja Mitsurugi and Sigfreid, that would be much appreciated.

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Thu Mar 17, 2011 9:36 pm

Yes, it's still open.
I hope it won't be very confusing, though given it's the sort of game that contains every possible world, that might be difficult.
But I promise to give you simple, easy to understand and straight forward plot-lines.

And those characters would both be great. I'll start them off at the colosseum, as their world has already been eaten. They've got the same drives, it's just over a multiverse now. And they're entering the tournament to look for Nightmare.
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Re: Kingdom Hearts: To the Bitter End

Post  Darkblade on Fri Mar 18, 2011 12:46 am

You know what I'm in if you still got room.

I even figured out my video game based team. RED from Team Fortress 2.

Do you want me to do bios for them?

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Fri Mar 18, 2011 12:48 am

Yes please, I haven't actually played that game, I've just been exposed to a few of the memes that it generates.
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Re: Kingdom Hearts: To the Bitter End

Post  Darkblade on Fri Mar 18, 2011 2:11 am

Alright here I go. Weapon descriptions are copy and pasted from TV Tropes so the descriptions will sound video gamey but I'll role play them better in the thread.



Name: The Scout
Age: 23
Gender: Male
Appearance: A thinly built boy from the Bronx clothed in red and with a baseball cap headset that doesn't seem to really be connected to anything since none of his team mates wear them. He carries whatever weapons he's not using in his shoulder bag within easy reach even when running at top speed.
Personality: A mouthy little bastard. Rare is the moment when he's not mouthing off to someone be they ally or enemy. This makes him unpopular with the other members of the team who are all too happy to have him be the first to run into the line of fire. He doesn't seem to notice this though and considers his team to pretty much be family, even that coward Spy.
Bio: The RED Team is a team of cloned mercenaries dating back to the 60s where they started a war against a similar team of mercenary clones called BLU. Eventually the two sides forgot why they were battling and just started fighting for the Hell of it in abandoned warehouses and gravelpits right into the Twenty-First century. That was before the Heartless came and ate BLU. In their own brand of battle lusting logic they assumed that since the Heartless had killed BLU the Heartless shall become the new BLU and therefore are the enemies of RED and so it began.
Powers/Abilities: The Scout has no real powers but he is quite a fast runner and a good jumper making him the go to guy for recon, distractions and hit and run ops.
Equipment:
•Primary: Scattergun, devastating at close range and easy to hit with while running
•Secondary: Pistol; weak, but the only choice for the Scout at long range
•Melee: Bat, aluminum, of the baseball variety. Satisfying ping sound on enemy skull. BONK!
Motives: Thinks the Heartless are the new BLU and therefore are the enemies of RED.




Name: The Solidier
Age: 40
Gender: Male
Appearance: Short but well built the soldier looks like someone just past their prime but not giving up. His WWII helmet stolen from some bastard judged mentally sound enough to have actually fought in the war always sits at a slight angle but other than his uniform is always in inspection shape.
Personality: You know that Drill Seargent from Full Metal Jacket? Well imagine him but far less mentally sound. The Soldier knows only two things in life, killing and more killing and he's all out of killing. So that just leaves him with more killing. He doesn't have any real problems with the other team members but he suspects that the Heavy might be a Commie.
Bio: See Above
Powers/Abilities: No real power but the soldier is a skilled fighter.
Equipment:
•Primary: Rocket Launcher, hits hard at distance, slow to reload. Has no recoil of any kind, but the explosion can send you or your enemy flying a good ways, and can be used to Rocket Jump. A critical hit will instantly kill any class except the Heavy or a second, overhealed Soldier.
•Secondary: Shotgun, better choice for up-close.
•Melee: Shovel, a military entrenching tool.
Motives: See Above


http://www.gamerdna.com/public/images/user_image/set181/image/181189/tf2_pyro.jpg?1225157443

Name: The Pyro
Age: 30
Gender: Unknown
Appearance: No one knows who or even what the Pyro is under that flame retardent suit. When it decides to speak isn't much help either since it comes out muffled and undiscernable. The faceless monster coming to burn you alive work has been proven to scare some enemies into submission but it probably won't work on Heartless.
Personality: Quiet, and shy the Pyro is a warrior of few words. It doesn't seem to have any close ties to the other team mates and it likes it that way.
Bio: See Above
Powers/Abilities: Immune to flame while in it's own suit.
Equipment:
•Primary: Flamethrower, short range, good damage, sets other players on fire. They will burn continuously for a short time, long enough to kill the weaker classes outright. The Pyro is immune to the burning effect. Upgraded in the Pyro Update to have compressed air blast as Secondary Fire, which can push enemies, extinguish burning teammates, and reflect projectiles back. Another update gave mini-crits for any successful reflected hits.
•Secondary: Shotgun, like a few other classes. It also reloads the slowest out of them all.
•Melee: Fire Axe. Two Pyros in an extended axe duel is one of the funniest things you will ever see playing this game.
Motives: See Above




Name: The Demonman
Age: 28
Gender: Male
Appearance: A black Scottish cyclops and one of the few members of the team smart enough to wear any form of armor (A flak vest) with all the bullets flying around. This intelligence is midigated by the sheer amount of high explosives he carries on the front of that vest.
Personality: Loud and drunk, almost to the point of being offensive and then you realise that it has nothing to do with being black or scottish but being insane enough to carry around a hundred pounds of C4 on his chest where other guys are trying to put bullets.
Bio: See Above
Powers/Abilities: None
Equipment:
•Primary: Grenade Launcher, rounds explode on contact if they hit in the air, or they bounce and explode after a time delay.
•Secondary: Sticky Bomb Launcher, same as above, but shorter range (although it can be increased by holding down the fire button), and the bombs stick to the walls, ceiling, or floor, and can be detonated remotely. Good for traps and defending points and has a limit of eight bombs on the field at a time. Can also be used for bomb jumps. Referred to in internal playtesting as "winbombs", this weapon has been on the receiving end of multiple nerfs in recent updates.
•Meele: The Eyelander, a huge Scottish claymore (made from pattern-welded Damascus steel, and supposedly slow-forged for generations in the bowels of captured English kings), melee-slot weapon that replaces the bottle. It offers a guaranteed decapitation with every killing blow. However, it's haunted, so it decreases the Demoman's max health, but each decapitation gives him a boost in max health and speed. With each new decaptitation (up to four), the Demoman will get healthier and faster.
Motives: See Above


http://www.gamefront.nl/images/tf2_tradingcard_heavy.jpg

Name: The Heavy
Age: 30
Gender: Male
Appearance: A giant skandinavian brute of a man. His bald head and huge fists are known to inspire lesser men to run in fear before they even see the massive guns he brings to the fight.
Personality: While the Heavy may sound simple it is mostly due to his inexperience with the English language. In truth he is quite a well ready and brilliant man, unfortunately his lack of English skills combined with the general idiocy of his team mates makes this hard to see. He still means well and dislikes having to kill but does so for the glory of his Motherland (don't tell him that the Soviet Union fell the last guy is still in the hospital and that was in 1990). He is very close to the medic but who knows how he would feel if he knew more about his past.
Bio: See Above
Powers/Abilities: Super Strong, hugely so.
Equipment:
•Primary: Sasha, massive rapid-fire medium-range minigun. Has a big ammo supply, but he runs through it fast. Must spin up to fire, during which the already slow-moving Heavy must slow down to a speed of about one foot per second.
•Secondary: Shotgun, same as Soldier and Pyro.
•Melee: Fists. Yes, the Heavy will PUNCH OUT ALL YOUR BLOOD WITH BARE HANDS IF HE NEEDS TO, LEETLE BABY MAN.
Motives: See Above




Name: The Engineer
Age: 45
Gender: Male
Appearance: A short Texan with a pair of overalls and a single rubber glove. It is best not to ask what happened to the other one. He has the sense to wear google and a hard had but little else in the way of protection from all the destruction all around him.
Personality: He solves problems, not problems like "What is beauty?" thats too philisophical. He solves pratical problems like "How am I gonna stop some big, mean motherhubbard from tearing me a structurally superfluous new behind? The answer? Use a gun. And if that don't work? Use more gun." He builds machines that kill or make killing easier, he doesn't need to make thing complicated.
Bio: See Above
Powers/Abilities: Super genius when it comes to machines designed for killing.
Equipment:
•Primary: Shotgun, like the Soldier's.
•Secondary: Pistol, like the Scout's, except it has a lot more reserve ammo. Held in one hand.
•Melee: The Gunslinger, a robotic hand. Wearing it gives the Engineer an extra 25 health as well as a combo attack: the third punch in a series of hits always crits.
•The buildable sentry gun shoots very fast at any enemy it can see, and it has two upgraded forms if the resources are available. Sentries don't crit *
But they can mini-crit if either A) The target has been affected by Jarate or B) The Engineer is within range of an active Buff Banner
and aren't affected by crits, but their kills credit the engineer's score, and their crit chance. At level 1 it's only really as effective as a pistol with heavy stopping power, but at levels 2 and 3 it gains two chainguns and a battery of 4 rockets, respectively.




Name: The Medic
Age: 50
Gender: Male
Appearance: A German Doctor in a long lab coat with the only marking showing his allegiance being his red gloves.
Personality: While it works his medical methods are a little unorthodox, he went into medicine more to learn how better to kill than how to heal but he has at last found a job where he can do both. Well he had one previously at this camp but he's not legally allowed to talk about that.
Bio: See Above
Powers/Abilities: He's a doctor, he knows medical treatments for most injuries and diseases.
Equipment:
•Primary: Syringe Gun, a rapid fire gun that shoots poison darts in a ballistic arc (like the Pyro's Flare Gun). Makes a cool noise, and can do a decent amount of damage in the right hands. Emphasis on the "right hands" part, though- don't confuse this with a high-powered assault rifle.
•Melee: Bonesaw. Ouch! Unskilled spies have a nasty habit of taking these to the face.
•Secondary: Medi Gun. It heals a single ally; once locked on, will stay on the target until he gets too far away or beaks line of sight. Can buff a target's health with an extra 50%, but this extra dissipates over time if the beam cuts off. Healing builds the Übercharge meter; when it's full, an alt-fire makes the Medic and his patient invincible for a few seconds. Commonly used to counter a position well-defended by Sentry Guns, but can't capture points or intelligence while invulnerable.




Name: The Spy
Age: 33
Gender: Male
Appearance: A European man of unknown descent. He keeps a clean suit and a full face mask to conceal his idenity even when not in disguise.
Personality: Suave and mysterious, what ever covert operator wants to be the Spy personifies. He's capable of killing a dozen men and never being seen but will often take the time to toy with his later victim's heads just because he can.
Bio: See Above
Powers/Abilities: Technically none but he is very sneaky and his stealth combined with his gadgets can seem godly at times.
Equipment:
•Primary: Revolver. Slow, good range, fast reload. Third-most accurate distance weapon, after the sniper rifle and rocket launcher. Used one-handedly.
•Melee: Knife. A butterfly knife, actually, though most of the cool animations that illustrated this were removed to expedite the stabbing process. Stabs in the back are (supposed to be) an instant kill. (When Valve finally made backstabs work accurately on opponents' backs instead of sporadically around their entire bodies Spies complained so much that Valve increased the valid detection area to better approximate the broken code.)
•Electro-Sapper. Placed on a machine, it makes it short out, stop working, and eventually self-destruct unless a nearby and alert Engineer destroys it with his wrench. Using it, unlike a weapon, won't blow your cover. (Eluding the alert Engineer, who may notice his building going haywire while one of his "teammates" stands casually next to it, is another matter.) Occupies the secondary weapon slot.
•Spytron 3000 Disguise Kit, built into a cigarette case. Allows the spy to impersonate any other class, for either team. Good for infiltration, confusing the enemy. Enemy players see the disguise as perfect, friendly players see... the spy in a paper mask. As of the "Meet the Spy" vid, it appears that the Spytron 3000 achieves this effect utilizing some sort of holographic technology.
Invisi Watch. As the name implies, it looks pretty much like an ordinary watch, and is accessible at any time via the alt-fire button. Invisibility is temporarily disrupted by bumping into enemy players, being damaged, or being on fire. The cloak takes approximately 3 seconds to make the player completely invisible, lasts for ten seconds on a full charge, and takes approximately 2 seconds to become visible again. Note that spies cannot attack during any stage of being cloaked, and when disguised as an enemy (but not as a teammate), they can't capture points and intel (grabbing the intel while disguise will make you drop the disguise). The invisibility meter recharges over time, or when ammo is picked up. Best used after putting on a disguise but before sneaking behind enemy lines, because players get suspicious when a "teammate" is running away from the fight.




Name: The Sniper
Age: 32
Gender: Male
Appearance: A lesse man may assume this Australian assasin to be Crocodile Dundee's brother and they would only be half wrong. The vest and wide brimmed hat are similar but deadly rifle posed at his target's head from miles away and the cold demanour mark him as decidely unlike Dundee.
Personality: Polite, efficent and with a plan to kill everyone he meets the Sniper is rather cold. Easily the most professional of the team he plays the others like pawns while he sits back in the safety of their flesh bodies standing between him and the enemy which he picks off one by one.
Bio: See Above
Powers/Abilities: None.
Equipment:
•Primary: Sniper Rifle. Duh. Has a zooming scope, a Laser Sight of his team's color, and takes a few seconds zoomed-in to build to full charge, after which it's a One Hit Kill to most classes, guaranteed with headshots. While zoomed in, the sniper walks carefully and slowly.
•Secondary: Sub Machine Gun. Good for protection at close range, so he at least has a chance if he's ambushed.
•Melee: Kukri. That's not a knife. That's a knife. A large, forward-curved Nepalese chopping blade. Far riskier than the machine pistol, but faster-damaging.
•The Razorback, an aboriginal shield that protects from backstabs. Unfortunately, the TF Industries weapon development team discovered during testing that it was remarkably ineffective at doing this, so they taped a car battery to it. A spy attempting a backstab on the sniper will get electrocuted and have their knife heated up so they can't use it again until it cools down. The Sniper's shield is destroyed in the process, but a visit to the team supply lockers will regenerate it. The Razorback replaces the SMG in the secondary weapon slot.
•Jarate, the Jar-Based Karate. Apparently, "Jar-Based Karate" translates to "fill some jars with your own urine and throw them at your enemies." Basically, Jarate is a thrown jar that splashes upon impact. When splashed on enemies, they take 35% more damage for a period of time. Jumping in water will wash off Jarate. Jarate is also able to short out Spies' cloaking devices. When used on teammates, Jarate will extinguish any fire effects

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Fri Mar 18, 2011 2:18 am

All of them? Sheesh.
Yeah, alright. I'll approve that. How do you want to start off?

I can make them the Pointman's team, that would be easy and logical, but if you'd prefer to do your own thing I can cover that as well.
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Re: Kingdom Hearts: To the Bitter End

Post  Darkblade on Fri Mar 18, 2011 3:36 pm

The problem with them is that they are only barely competent without a full team but with the whole team they become dangerous as the other members cover the other's weaknesses and their differing insanities prevent mean they don't screw each other over too much.

I'd prefer to do thing on their own for now. Put them wherever they can cause the most chaos and kill the most heartless.

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Fri Mar 18, 2011 11:30 pm

Fair enough.
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Re: Kingdom Hearts: To the Bitter End

Post  Darkblade on Fri Mar 18, 2011 11:33 pm

So where would be a good place to start?

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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Sun Mar 20, 2011 3:47 pm

Ummm... am I to make my own start off post, or are you waiting for the appropriate time, CrackLord?

Also, can I bring in some characters from the Fire Emblem game for the GBA? (Specifically Lynn, Kent and Sain...)

Also I'll get character sheets up as soon as I can, have finals and a lot of other stuff over break.

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Sun Mar 20, 2011 6:25 pm

Yes you can. To be honest, I was waiting for your character sheets before you began, but I can start you off right now if you'd prefer. Sorry about the wait.
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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Sun Mar 20, 2011 6:38 pm

Ah. If so I should have them up tomorrow probably or later today. Its fine to wait until then, especially if you aren't familiar with the Fire Emblem characters.

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Sun Mar 20, 2011 7:18 pm

Tell you what, for now I'll introduce Siegfied and Mitsarugi, and the rest can wait until I have character sheets. Fire Emblem is good, because despite my lack of knowledge about the game that's going to be an important world.
Naturally, the Soul Calibur characters both start of at Olympus, the tournament.
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Re: Kingdom Hearts: To the Bitter End

Post  draxx on Mon Mar 21, 2011 6:00 am

So, would it be possible for me to play an evil team with selfish motives as well?
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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Tue Mar 22, 2011 8:33 pm

Aha. Sorry for taking a while, Got sidetracked by family and computer issues (my regular computer is back at my dorm, and I didn't take it home for spring break. So without further ado, here are character sheets!

(Also: I'm assuming that this happens sometime before the resolution of SCIV, so that ultimate peace doesn't come and all.)

Username: acecipher
Name: Siegfried Schtauffen
Age: 23
Gender: Male
Appearance: 5'6" tall, Long blonde hair, Muscular and well-built. Always wears a plate of feathered silver Full Plate armor.



Personality: Sigfried, ever since admitting the guilt of his father's death, has sought to atone for his sins. He is disheartened at the sight of others suffering, seeking to prevent it whenever possible. Often this has led him to keep himself as distant from others as possible, as everyone around him has suffered a gruesome fate.
Bio: (A little information on the history goes a long way)
Powers/Abilities:
-Extremely deadly fighter
Equipment:
-Full Plate armor
-Requiem
-Soul Calibur & Soul Edge
Motives:
1) Destroy Soul Edge
2) Destroy Soul Edge
3) Keep others from being harmed
4) DESTROY SOUL EDGE

Username: Ace Cipher
Name: Heishiro Mitsurugi
Age: 29
Gender: Male
Appearance: 5'7", Long black hair, very well built. Wears a set of red samurai armor with black pants.



Personality: His drive in life is to be the strongest warrior in the universe; however, Mitsurugi still acts with the honor befitting a samurai of his status.
Bio: A samurai warrior, he has always sought to be the strongest warrior in the universe.
Powers/Abilities:
-Extreme skill with a sword
-Anti-rifle techniques
Equipment:
-Shishi-Oh
-Samurai Armor
Motives: To fight the strongest warrior in the universe, and in victory, become the strongest warrior in the universe!

Username: Ace Cipher
Name: Lady Lyndis Caelin (Lyn)
Age: 22
Gender: Female
Appearance:



Personality: Kind-hearted and just, Lyn always looks out for those she cares about, and strives to right injustices.
Bio: Born a Sacean Plainswoman, she was the inheritor of her dying grandfather's realm of Caelin. On her quest to see her grandfather before his death, she was escorted by two valiant knights who would stay in her service for many years to come, Kent and Sain. Together along with other friends and companions, they brave assassins sent by Lyn's evil great uncle Lundgren so he inherits the throne, and put a stop to his evil plans, saving the life of Lyn's grandfather (and extending it for several years; hopefully to the 'present.') Later, she helped save the entire continent of Elibe from the evil Negral.

[Note: all of the following is just rubbish made up by me, that makes sense given the situation, that provides excellent motivation for all of the FE characters, and any others who want to join.]

Now a new quest is upon her: to stop the evil spreading across the multiverse, for the great Sage Pent has foreseen that if this if this void of darkness continues to spread, eventually Elibe will fall under its dark reign. While Hector and Eliwood are busy managing their realms, Lyn decides it is her duty to stop this from happening, and sets off with her two loyal knights, Kent and Sain, to prevent such a fate from befalling their beautiful land.

Abilities:
-Extreme skill with a sword
-Ability to shoot decently with a bow
-High ability to strike vital areas
Equipment:
-the Holy Sword, Mani Kati
-the Holy Sword, Sol Kait
-Steel Bow
-Riding Horse (she fights on foot)
-Plainsowman's garb
-3x Vulneary
Motives: To prevent Elibe from being sucked into blackness like so many other worlds have been.

Username: acecipher
Name: Kent
Age: 24
Gender: Male
Appearance: Tall, red haired, serious face, and wel-built.



Personality: Kent is always very loyal, and very serious. Despite their differing approaches, he is very good friends with Sain, and always seeks to protect both him and Lyn, along with any other of his companions.
Bio: Along with Sain, he has always been a knight, being trained initially by General Eagler. He is sent to escort Lyn back to her grandfather, and protects her from the traps set by the evil Lord Lundgren. One year later they side with Eliwood to help take Caelin back from the control of Darren successfully; they accomapny him until the end of his journey with the defeat of Negral. Both him and Sain feel it is their duty as her most loyal knights to protect Lyn on her latest quest.
Powers/Abilities:
-Very competent fighter and horseman
-Great honor and loyalty.
Equipment:
-Half-Plate armor (see pic)
-Steel Sword
-Steel Lance
-Iron Axe
-Warhorse
-3x Vulneary
Motives:
-Protect Lyn
-Save the multiverse

Username: acecipher
Name: Sain
Age: 24
Gender: Male
Appearance: Tall, Borwn-haired, dreamy-eyed, and well-built



Personality: Very flirtatious and cheerful, Sain is always looking for romance and adventure, much to his great friend Kent's chagrin. Nevertheless, he would do anything to protect Lady Lyn or Kent, or any of his other companions.
Bio: Along with Kent, he has always been a knight, being trained initially by General Eagler. He is sent to escort Lyn back to her grandfather, and protects her from the traps set by the evil Lord Lundgren. One year later they side with Eliwood to help take Caelin back from the control of Darren successfully; they accomapny him until the end of his journey with the defeat of Negral. Both him and Sain feel it is their duty as her most loyal knights to protect Lyn on her latest quest.
Powers/Abilities:
-Very competent fighter and horseman
-'Charm' with the ladies
Equipment:
-Half-Plate armor (see pic)
-Steel Sword
-Steel Lance
-Iron Axe
-Warhorse
-3x Vulneary
Motives:
-Protect Lyn
-Save the multiverse



Others are on their way soon. Just saving these one at a time. And images will come later too.


Last edited by acecipher on Thu Mar 24, 2011 1:49 pm; edited 3 times in total

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Tue Mar 22, 2011 8:34 pm

That all looks good so far.

And don't warry about the wait. I'm a patient guy.
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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Tue Mar 22, 2011 9:15 pm

Oh and just to confirm, I'm in the colliseum area, right? So I see all that are going on there?

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Tue Mar 22, 2011 9:20 pm

Yes you are, and yes you do. More specificly, you are in the box the competitors get.

You're next to fight (at least, Siegfried is), and fighting Garland.

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Wed Mar 23, 2011 12:18 am

As an additional power, each of Darkblade's characters comes with a six pack of clones, a la Paranoia.
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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Wed Mar 23, 2011 4:57 pm

Cracklord wrote:As an additional power, each of Darkblade's characters comes with a six pack of clones, a la Paranoia.

OOOH, do they get to interact with The Computer too? Very Happy

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Wed Mar 23, 2011 5:02 pm

Nah, couldn't justify that.

Unless the computer was GLADOS or something...
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Re: Kingdom Hearts: To the Bitter End

Post  acecipher on Wed Mar 23, 2011 5:26 pm

Cracklord wrote:Nah, couldn't justify that.

Unless the computer was GLADOS or something...

Hehehe. The two ARE quite similar!

Oh, um also, since the endings of Fire Emblem are often open ended and multiple, to best keep everything sensible, I'm having the following pairings at the end of the one English 'Fire Emblem' game: Roy ends up with Ninian, Lyn ends up with Hector, Kent and Farina, and Sain and Fiora. Just for clarification purposes that probably won't matter in the end (since there is really not too much of a 'cannon' ending).

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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Wed Mar 23, 2011 5:44 pm

Right. That's fine by me. Besides, draxx is playing Nameless, so RPG multiple endings won't be a problem.
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Re: Kingdom Hearts: To the Bitter End

Post  draxx on Wed Mar 23, 2011 8:42 pm

Hey, could I play an evil team as well? Just that a lot of my characters aren't doing much at the second what with the colluseum, and I think evil versus evil is an underplayed concept in Kingdom Hearts.
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Re: Kingdom Hearts: To the Bitter End

Post  Cracklord on Wed Mar 23, 2011 8:42 pm

I offered that to Doliest, but since he's still away you could beat him to it...

You have to play the other remaining Organization member, and at least one final fantasy villain.
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Re: Kingdom Hearts: To the Bitter End

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